Animating in Unreal
Tonight I started my journey in learning how to animate within Unreal Engine 5. I figured it would be useful to be able to do this as it seems like more and more studios prefer to keep everything inside the engine, animation included. I would say I have a slight advantage over someone completely new animation since I’ve gotten very comfortable animating in Maya and a lot skill transfer over to Unreal quite well. I spent all day watching tutorials so that I could hopefully have some sense of what was going on once I hopped in the engine and actually started animating. Turns out I had no idea what was going on lol. I watched a few more beginner tutorials and spent a couple of hours just getting used to the menus and editors and whatnot. At this moment, I’m definitely a lot more comfortable with the layout and everything else than I was a few hours ago so I started to animate a run cycle and am having a lot of fun with it. Tomorrow I’m going to pick back up where I left off and hopefully have a decent-looking but more importantly working run cycle that I can hook up and use in-game. Overall, animating in Unreal is tricky but I have confidence that I can figure it out and start pushing my animation skills with it. Thanks for reading.