Starting the Combat Idle

Since you see the combat idle for a majority of a game, I wanted this to look really good. I didn’t want to stray away from the normal idle too much since I like the arrogance and tiredness of it but he’s got to look ready to fight. I woke up a few hours before work so that I could work on it and I think I have it about half-way done. I kind of just iterated on the normal idle but hunching him over a bit, putting the sword on his hand, and giving him the Kubrick stare. I think I still have some room to show personality but I think I can really pack that into the other animations. Thanks for reading! Current progress on the combat idle below.

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Animating in Unreal

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Idle loop